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Terrain and Nature - Game Environment Art

Sharing the progress of some video game assets revamping as well as some stage redesign. I love to work with in-game-engine scene / environments calibrations and overall design. Thus, I've decided that will tackle this project and will share the progress with you all as I go. Hope you do like!

Nature Environment Demo - Unity HD SRP - Here is the final result, hope you like it !

Finalized with the color gradings against the final-early-morning atmosphere I decided to go with and populated it with some animals

Finalized with the color gradings against the final-early-morning atmosphere I decided to go with and populated it with some animals

Final results into the deep  end at the Meadows  with fine tuned volumetrics.

Final results into the deep end at the Meadows with fine tuned volumetrics.

Final results into the deep  end at the woods  with fine tuned volumetrics.

Final results into the deep end at the woods with fine tuned volumetrics.

Final mood

Final mood

Final mood

Final mood

Final mood

Final mood

8) A teaser of how it's looking into the woods - still undecided as to final mood /  tones, but definitely have a better idea now with these experiments :)

8) A teaser of how it's looking into the woods - still undecided as to final mood / tones, but definitely have a better idea now with these experiments :)

7) Added a tad of atmosphere by means of fog and performed a tad more materials calibration.  Saturated bit more to help greens.

7) Added a tad of atmosphere by means of fog and performed a tad more materials calibration. Saturated bit more to help greens.

6) Feeling almost completely happy with the results until now.  Still need to deal with some reflections intensity as well as a bit of color calibration at some spots, so maybe a bit more of texture work.  Slowly getting there!  Hope you like so far!

6) Feeling almost completely happy with the results until now. Still need to deal with some reflections intensity as well as a bit of color calibration at some spots, so maybe a bit more of texture work. Slowly getting there! Hope you like so far!

5) Started the final passes of color calibration for the actual feel of the environment

5) Started the final passes of color calibration for the actual feel of the environment

4) Calibrated terrain materials around, but haven't worked the textures of the forest yet.  Again, all of the Post processing is off so I can correctly calibrate all first.  Slowly calibrating lighting to achieve the feel I'm looking for...

4) Calibrated terrain materials around, but haven't worked the textures of the forest yet. Again, all of the Post processing is off so I can correctly calibrate all first. Slowly calibrating lighting to achieve the feel I'm looking for...

3) More rework at textures and materials fine tuning.

3) More rework at textures and materials fine tuning.

2) Tad of rework and fine tuning of decal details as well

2) Tad of rework and fine tuning of decal details as well

1) Started at overall scene assets calibration and setup of the Meadow.  Activated the new Unity 2018 HDRP (hd srp) rendering features.  Post processing is off so I can correctly set up and calibrate the assets.  All assets textures are being reworked.

1) Started at overall scene assets calibration and setup of the Meadow. Activated the new Unity 2018 HDRP (hd srp) rendering features. Post processing is off so I can correctly set up and calibrate the assets. All assets textures are being reworked.