Hi, I am a 3D (Realtime) Props Artist who enjoy crafting many prop types, being realistic, stylized or mixed.
I do have ample experience with game engines. So far I have been specializing in Unity, but recently I've been working my best to grow engine agnostic and as such I've been practicing my skills with Unreal engine and planning to do so with Godot and others.
I'm currently open for work, so if you do happen to like my work enough as to consider me for any related position I'll gladly consider it.
Creating 3D video game assets/content. Providing video game assets via the different 3D assets distribution platforms around.
Helping with all 3D digital content creation for the company game products - realtime and film. Usually working Unity game engine based environment, scenes assembly and lighting/post processing calibrations. In charge of supervising outsourced studio's artwork and related DCC to be included in the game engine/game.