Diamonds bag spill - Made this one in Blender, meant for 3D render. Made use of previous work by Daniel Oakfield as stepping stone for my particular derivate diamonds shader version inside Blender as well. At first it was kind of more stylized, so I included a couple of initial test shots, but then it turned out to a more realistic-like shot with a felt material shader for the poach as well. Initial fabrics texturing for the poach worked in Painter, but at the end ended up with a shader generated material in Blender as well.